I played an older version of this game a while back in my 3 scary games video and it was TERRYFYING! This gameplay doesn't disappoint. The voice acting was great. Keep up the good work guys!
The Lost Residents
A downloadable game for Windows, macOS, and Linux
A continuation of the story in The New Resident that can be played as a standalone.
All evidence points to the CEO of ManneCorp as the main cause of the missing people. You try to convince your fellow policemen, but aren't able to secure a warrant to search his house. Instead, you take matters into your own hands. However, it seems like the house isn't as welcoming to your presence as you'd like.
WASD or arrow keys to move
Shift to run
Mouse to look
Other controls explained in-game.
This is a game made for the Haunted PS1 Summer of Screams jam.
|Updated||28 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||49 days ago|
|Tags||Atmospheric, Creepy, Dark, First-Person, Horror, Male protagonist, Singleplayer, Spooky, Unity, Voice Acting|
|Average session||About a half-hour|
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bruh... if there was an inventory I'd have already finished this game, but I don't remember what was written on the note in the basement. I closed it fast as there were mannequins around and I wanted to get out... I was not in the mood to try all the 10000 codes.
Better than The New Resident! Great voice acting and a great atmosphere.
Great atmosphere, creepy vibes, puzzle elements and the thing I really liked was the voice acting which you rarely see on itch.
Hey there rabbytt!
I really enjoyed the game. As many have said, the voice acting was great. I thought the pacing was nicely done. The atmosphere in the house was definitely felt. Creepy vibes everywhere haha. Good stuff! I made a vid as well! Can't wait to see what else you are making!
I really enjoyed the game!
It felt a little empty without a little music (but I added my own in post), but that’s not the end of the world. I didn’t play the game before this, but it didn’t detriment my experience with this game! It had some simple but still effective set pieces, and made me jump a couple of times!
Great work, keep it up!
Here’s my gameplay for anyone interested:
Thanks for playing! We wanted to focus more on finishing the main components of the game, so unfortunately some of the sound design had to be sacrificed in order to finish on time. Glad you enjoyed it regardless!
Having not played the first game, I can say that I really enjoyed this. I adore the visual style and, finally, a smaller game that’s voiced! No matter how good a game is, relying on telling its story through notes is dated, so it’s nice to see a game where the characters are voiced.
The living dolls and basement were the scariest moments for me, but I felt like the maze in particular was out of place. But then, I don’t like mazes to begin with, so that could just be preference.
I do think there should be some sort of ending; I feel like the game is missing its sense of closure. But overall, I enjoyed my time with The Lost Residents.
I'm happy to hear you enjoyed the game & the voice acting!
The maze does seem unpopular with most people, so I doubt we'll make a game with one in the future. We did include it in this game as a story element, but it probably didn't come across to others the way we intended.
We did notice the part you mean about closure after publishing. It's definitely something we'll keep in mind in the future to avoid a similar situation.
Thanks for playing and for all the great feedback!
Great sequel here i enjoyed this but maze needs a bit of work, apart from that i loved it!
Thanks for playing! What do you think could help improve the maze?
What a strange game. I liked it. I thought the maze didnt really fit but the game was fun.
Yeah it seems like the maze part of the game confuses everyone. We definitely should've included a more solid explanation for why it was included. Glad you still liked it though!
Very fascinating game...
It was good untill you made me waste time inside a maze, when is a maze ever a good choice for gameplay? bad choice
Sorry you feel that way. It made sense to us when we were planning the game, but we definitely could have put more thought into it.
Great game dev :D